Introduction

Godbreak is a procedurally generated Sandbox with caves, dungeons and bosses, made in C++ with SFML.
The game was made by 6 developers and 3 artists in around 3 months (full time).

Here’s what I did

Stellar Editor

Before landing on the idea of Godbreak, we wanted to make a 3D-ish game (like the old Doom games) so I had started work on an editor.
Fast track a few weeks later and we wanted to create procedural structures with chests and loot, so I repurposed the editor.
It can create projects (stored in JSON for debugging) and exported to binary files for use in the game.

Marine Structure

Godbreak Editor tutorial project Godbreak Editor hell example

Menus

Like I said before, I got to work on the main menus including their designs as you can see below: